18 September, 2018

I have played a couple of horse games and followed discussions on their forums and I noticed that a lot of people (including me) hope for some variation for the horse’s mane and tail. That’s when I decided that when I am going to sculpt a horse, I am going to make braided hair. I was a little bit unsure where to even begin but gladly I found this tutorial online (in fact, she is a teacher at the university that I went to) and it helped a lot.
https://www.youtube.com/watch?v=VYQdkCnuKrI

For the first version of the braid I had merged the sections of the braid together with dynamesh so it was in one piece. Everything was going fine until it was time to use Zremesher in Zbrush in order to have a clean topology. It just didn’t work out and the poly count was way way way too high. I tried to do a “low poly” version of it and it looked terrible.

For the next version I decided to merge the sections together but NOT to use dynamesh so basically I still had three sections of hair in one object. That worked a lot better and the UV-mapping went smoothly too

On the right I have the older version of the braid and the left one was the final version.